Tutankhamun: Builders of the Eternal

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Cover Image for Designing Housing Progression: From Mud Shelters to Great Houses

A clear breakdown of the 8-tier housing ladder, plot sizes, and service requirements that drive citizen prosperity.

Bura Chuhadar
Bura Chuhadar

More Stories

Cover Image for Core Systems Update: Progress on Crest5 river integration, new Time Management architecture, and the first scenario NAQADA: Birth of the Nile.

Core Systems Update: Progress on Crest5 river integration, new Time Management architecture, and the first scenario NAQADA: Birth of the Nile.

Progress on Crest5 river integration, new Time Management architecture, and the first scenario NAQADA: Birth of the Nile.

Bura Chuhadar
Bura Chuhadar
Cover Image for Intro Movie In Progress

Intro Movie In Progress

Creating an epic cinematic introduction for Tutankhamun: Builders of the Eternal using Blender 3D

Bura Chuhadar
Bura Chuhadar
Cover Image for GPU Crowd Optimization: From 25-30 FPS to Solid 60 FPS

GPU Crowd Optimization: From 25-30 FPS to Solid 60 FPS

How I solved critical performance and rotation issues in crowd rendering using GPU Instancer Pro and discovered that Ctrl+A in Blender was the unexpected culprit

Bura Chuhadar
Bura Chuhadar
Cover Image for Building an Intelligent City Builder: Smart Placement Systems in Unity

Building an Intelligent City Builder: Smart Placement Systems in Unity

How I created an AI-driven building placement system for an isometric city builder that thinks like a real urban planner

Bura Chuhadar
Bura Chuhadar
Cover Image for Pathfinding & Villager Immigration in a Pharaoh-Style Unity City Builder

Pathfinding & Villager Immigration in a Pharaoh-Style Unity City Builder

Designing a two-phase pathfinding system and queuing logic for authentic villager movement in a Unity city builder.

Bura Chuhadar
Bura Chuhadar